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Video

Key Features

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Combat

Analyzing the room layout and enemies is key to dodging and reacting with effective spells!

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Level Generation

Rooms are created procedurally, generated in a grid pattern with unique floors and walls and obstacles!

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User Interface

Breathtaking UI fills the game and allows for easy readability of resources and lays the thematic foundations of the game.

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Bosses

At the end of each level, a boss guards an exit portal and performs complex attacks with his many guards!

Project documentation

Our game Card Mage first began development in October of 2022. The following PDFs document the journey of the game, from idea creation to it's most recent large scale changes.

Semester 1 (cs 425)

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p2

p3

p4

Semester 2 (cs 426)

p1

p2

p3

p4

Poster

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